Peace,
Andy
A games related blog discussing upcoming titles, recent news and opinionated industry thoughts.

I can go on forever but I'd like to point out the insane amount of detail. We're talking on a Charles Dickens level here. Its nothing I've ever seen in a game before, and its new every time. Here's a list of all things currently craftable and materials. (I wouldn't recommend checking it out just yet until you finish the article).
The one problem with this game is however the sheer complexity of running it. Obviously in a game where you can go down the the tiniest detail the question of 'how are we going to fit this in, don't have enough keys for half of it!' is posed and this is where most people lose interest. For example, let me show you screenshot of the 'world' as it is in 'Dwarf Mode' (the main mode of the game), bearing in mind that the game runs on 'slices', which are different sections of height, e.g. at one 'slice' you will see the bottom of a tree or soil, move up some 'slices' and you will see the top of the tree (this is using a different tile set however. I will give link's to all things seen later.) I'll give a few pointers to things hopefully making some sense in the madness. I'd rather link to a image host because the screenshot probably wouldn't fit on the blog well enough for you to read so here's the link:
I will give this time to sink in for some people before updating this post with more explanation of the complex controls, how to actually play and more about the multiple game modes.
Links to some things that may help so far however if you are interested:
A guide to getting started (The best guide I have found, and believe me there are loads.)
One more thing. At the moment this game is completely and utterly free.
Free.
Okay, so I'm back to build on this and talk more in detail about the controls and several programs to help make it manageably and understandable. First of all, a lot of keys will have two different actions, requiring to hold down 'alt' to activate the secondary one. In general, to the game is really hard to keep up with learning to manage all these controls. For example, to move up and down slices you'll need to press [alt + <>], if you havent found this out your gonna be stuck on one level. Pretty tough, agreed? Also realising your ideas can be grotesquely hard, as the graphics cannot do a 'grand fortress' any justice. Not to mention managing the state of your dwarves, their roles and individual jobs, and how they are coping. Three programs I would like to reccomend to tackle this problem are; Stonesense, QuickFort & Dwarf Therapist:
Peace,
Andy
To put it simply, the world generated is huge. It can't be comprehended on the same lines as other games. Ill try a higher up point of view ( by placing a tonne of sand blocks underneath me, building a very simple 'tower' of sorts.)
And even then there's double the length of land, beaches, hills. This also doesn't show the caves of Minecraft, where more of the glory is in fact held. The game is also very early on and is constantly being developed with biomes hopefully to be produced soon. Snow terrain can already be generated in fact! As nighttime hits (or you venture through caves) you also encounter creatures which you can kill for resources or simply out of bloodthirsty desire. In general the game has received brilliant response and already has a large online community (the server has in fact recently died with popularity.) Personally I'm really enjoying the experience and for those who want to see some gameplay before checking it out should follow this page as I will film some gameplay videos of the majority of things I review. I'd really recommend this game to a huge variety of different gamers as it is so broad in its capabilities. for now though I'll leave it at that and let you make up your own minds! A video viewer will be on my blog soon! Here is a link to the site for those of you who realise how much potential this game has: